Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the face orientation doesn't show being too bad. To add for my character pants, while i know it be good for it to be square like going down, it does seem like this is a good unwrap since it pants but I rather show the progress so far for this. I think i'm also asking because since this is pants that is organic in a way not like a helmet or so i wonder on the unwrapping more.
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If you want it looked at, you could attach your meshes
Similar to what kanga wrote, I think visually there's a lot of room for improvement, particularly with anatomy/ shapes and proportions. In my opinion this is equally (if not more) important as technical execution. With future character modeling efforts, you could poly-model more low-res models, allowing to focus on shapes and proportions and then just hand-paint textures (some characters by Keving Johnstone for example). Keeping it very simple will hopefully allow you to finish more projects and subsequently improve at a faster pace. Perhaps document your journey in a sketchbook. You can still ramp up complexity of projects over time.
On the side, you could do 2D sketches to study anatomy and improve observation skills. Other than just dissecting existing, stylized designs, I think it's good to get familiar with real-life anatomy - enables one to able to make conscious decisions when abstracting people, other than just copying interpretations.
Keep it up