This will be my first 3d attempt in a long time... So I will be posting progress shots in this thread.. yay. [update]blahblahblah edit all this crap.. New screengrabs Sorry for the immense pixel pollution, I just wanted lots of angles to view. Using pior's totally cool depth of field thing. It gets a little annoying since…
for tangent maps then you would more or less get regular vertex shading along with some banding artifacts to get really better cartoonish cel shading you need a pixel shader
What exactly are you looking to achieve? At the moment your work is pretty consistent, though it all feels a bit flat and cartoony. I notice your profile says you work at Cartoon Network, so that may be what you're going for. The thing with that sort of work, for me, has always been that while it's entertaining as an idea…