He is a very cool dood . The only criticisms i can think of are that the hair texture looks like it is doing something different than the polies in the hair/head/neck join and that I am not sure what platform it is going to so am not sure how the game would shade it and it has very few shadows on the texture. Of course that depends on style which i like very much.
The size of the feet might make that difficult to animate, particularly with a run cycle, unless he bounces off the ground slightly to avoid clipping with the ground.
Also the arms bug me slightly. I'd say they needed to be thinner but with more of a defining shape; they're a little on the sausage-y side right now.
Both of these things might be part of the ref though, I don't know.
Arms shape are defined by the concept so i`d say it`s not my fault
Here`s an animation that i made for him ( but remember, i`m not an animator )
[ame]http://www.youtube.com/watch?v=mYHnL_-1bpQ[/ame]
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tim
Also the arms bug me slightly. I'd say they needed to be thinner but with more of a defining shape; they're a little on the sausage-y side right now.
Both of these things might be part of the ref though, I don't know.
Here`s an animation that i made for him ( but remember, i`m not an animator )
[ame]http://www.youtube.com/watch?v=mYHnL_-1bpQ[/ame]