Hey guys, I started working on this model yesterday. It's my second 'serious' model, so please don't be too harsh, heh! I used Mudbox to create it. Thanks!
oh dude yeah no offense at all. i bought and played Borderlands. Its awesome. Its just not the same style as Brink. They are 2 different styles with their own merit. I only threw the scale at the end in because somebody i know suggested it. Showing that those 2 games are quite different, and that actually games like Gears…
It's very interesting stuff to think about. For instance, TF2 could be classified as "cartoon violence" : the characters ar stylized and cartoony, and the violence is goofy. Yet it's sometimes easy to forget that in TF2 heads and gibs roll all over the place, blood flies everywhere and the characters scream in agony and…
Hi, i just joined Polycount... want to share my works here... recently im interested working on cartoony characters... :poly108: I wanted to learn facial expressions through traditional cartoon style animation. I chose Tantor from Disney's Tarzan. The result might not be as lively as the 2d animated version, but i learnt a…
Hey guys, Was wondering if anyone has a giant chicken kickin' around in their w.i.p folder, or would like to model a superlow-poly goofy clucker? Maybe just enough Geo on the face for a frown & Smile... Basic Lambert/blinn shading is cool. No texture work would be needed.
So i started buying and gifting original art pieces lately, no crazy expensive stuff but production drawings from various cartoon or anime shows. Fedex just lost 4 of those. Some of them dating to the 70ies. Can't really claim the money back as the seller put the value to minimum needed And its really not about the money,…
A little pet project I've been working on. A hunter/gatherer Barbarian man who's semblance to Team Fortress' Heavy and Mr. Incredible is probably a little more uncanny then it should be. I'm new to the game, but enjoying everything thus far. Here's the high poly sculpt I've got thus far (obviously the accessories need some…
Hey! I've been messing about in Max doing some NPR look development. Everything here is pretty much procedural, including the textures. Each "berg" is about 2k polys, with a 1024x1024 normal map. I'm gonna bake down the textures and see can I get something similar going in real-time. There are some more images here:…