I might be misunderstanding. But originally you have the environment you are trying to capture in Maya. You render from 6 cameras. Convert to cubemap format. Then try to convert back to use as a skybox? Can't you just use your 6 original images and map them to 6 planes (a cube)? Skipping all the CubeMapGen and HDRShop?
Hey all! so I'm making a set of mod tools for a couple of video games as the tools are either non existent or outdated and no longer work on modern systems. I'm starting off with a simple converter for the game's model files that will convert them to Wavefront OBJ and then back again. These are proprietary file formats…
5. Now we are in 3dxchange. Lara will be rigged for Iclone 6. I edit the Faceanimation. [/URL] [/URL] 6. The whole Lara will be processed in Iclone 6...Textures,Clothing and a little bit accessory. And i render.... [/URL] 7. This is my finished Lara Croft [/URL] It follows a short character animation and how i make an…
Ye, well.. random character project for my dusty portfolio, and I better !%&# finish this one x(¨ Did some thumbs and doodles today, picked a design and did a sketch. Probably gonna do a few more concepts, but its a start. -- Update 21-6-08 - New arms. Update 23-6-08 - Legs adjusted. Update 21-6-08 Well, since this project…
Introduction: I'm Roy and I live in the Philippines, working as a lighting designer/consultant not in the game but more on construction, and hoping that someday I could land a dream job for a video game company. I Started using Substance Designer a few weeks ago and this thread will be my polydiary for substance. I am a…
Here the direct link http://www.subvertgames.com/play - Alpha 6 browser player Windows Standalone http://www.indiedb.com/games/blackreef-pirates/downloads/blackreef-pirates-alpha-6-windows MAC Standalone http://www.indiedb.com/games/blackreef-pirates/downloads/blackreef-pirates-alpha-6-mac if you can give me tips,…
As the author of said book, seems like a reply might be good. Unfortunately, I just didn't think to save the files as .ma format... do'h! They are Maya 6 .mb files and cannot be opened on earlier versions. However, full-version Maya 6 files ARE openable on the provided Maya 6 PLE... but not vice versa. At least, that's…
The following is what I did to get this to work. 1. Scaled low poly up 1000% in vertex mode. 2. Scaled high poly up 1000% in vertex mode. 3. Deleted "bottom" out of low poly head as it was causing issues with subdivision in Mudbox. 4. Merged the chest area back to the rest of the low poly head. 5. Un-mirrored the mouth UVs…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
On another note, I would just add a measily 2 to 10 extra tri's at the problematic part to make your life easier. You can even compensate those more than adequately by reducing poly's on those 6 little cylinders. edit: and even more off-topic: you could easily share UV space for those 6 equal parts, no reason to unwrap all…