I did that 3 times and I missed most of his points because they where buried. He could have composed his thoughts a bit better or edited out his 5min story about being mildly bitchy to his wife. Still, some good points. I'll expand on $!nz summary a bit... Negativity is draining, it drains you and others around you. Anyone…
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
You make game art you want to test your art in game? Well a workstation will only let you do the first of those moderately well. Do you plan on doing any shader work? Workstations suck at displaying shaders in a real time viewport also. If you're doing animation you can forget about playing it in the viewport also. You'll…
Heya! I go by Roomy online, and I've been developing a game called Verdict for a few years. About six months ago I started developing a sequel in Unity, moving from 2D to 3D using sprite billboards for the character. This has been a fantastic change and has been well worth it thus far, but I've yet to figure out our map…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…