I'd keep it simple. It can become very heavy very quickly imo to have lot of text and it makes it hard to read. You have some really great shots up there. I would put : a logo/your name, tricount, map size/number, in the bottom or something, softwares maybe. But that's it. But don't put it in the middle of your picture.…
When you mirror they do flip to form a V now in most cases and will stay that way, however, to flip edges they still need to be manually defined though that's not to say I didn't miss a setting somewhere. But if you triangulate a mesh automatically and need to flip edges around there is a flip edge setting that rotates it…
I don't get an error message with 3do. On generation when it opens the 3DO window it simply hangs and will not continue until I close the window manually. I have left it for over 30 minutes in the hung state in case it is still working. After that it will simply not show my meshes in 3DO. These are my export settings. Same…
Still say that to vote, they have to put money down. If the game doesn't get enough votes in 60 days, their money is refunded. PS. This game can easily be taken off steam. Its using a copyrighted soundtrack with 99% probability without the artists permission. http://proleter.bandcamp.com/track/faidherbe-square-instrumental
Lazerus Reborn: Thanks, heh ya it was a pain to texture. The reason its like that is for 2 reasons. First off I wanted to have zero mirroring and secondly its split up so much for proper normal map display. Every time there is a hard edge of 90 degrees or more theres supposed to be a split in the UVs. Well I didn't…
My main issue is that the base stone's texel resolution is so different from the rest, and this is where 99% of players will be. In terms of texture priority, getting that are looking great should be at the top of the list. Right now it is stretch and uneven.
A quick question about the hardware. I'm not a geek about computers, so I'm kinda confused here. From what I've seen the Asus EEE ep121 has a slower processor than the Motion Computing LE1700…
Here is a test from today: Some things to note: -avoid angles over 90°, meshes tend to explode -avoid up-and-down S splines, mesh bends inside and outside when changing height and angle. When you change angle and height at same time you have to fix "roll" manually in actor settings. -Be patient, things tend to explode if…
If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…