Just started texturing this today, and I think it's starting to come together. There is still a lot I want to do with it, but I thought I would go ahead and make a thread for feedback. All C&C welcomed!
I plan to replace the texture on the rocks and grass entirely, and tweak the colors of my wood and roof to have that gradient look. I also want to use my remaining texture space to throw in some smaller details.
More updates coming soon.
Replies
Expect another update soon-ish.
I absolutely agree. I've tried playing with it a little already, and it pretty much just comes down to too little texture space. So I'll be reworking my unwrap slightly to hopefully get the texel res up to par.
For the pipe it kind of just looks like a piece of metal and there is no real definition to it at all. I assume you just have not gotten to that part yet but I would add an implication of welded or attached pieces at the "turns" to keep it looking interesting. Right now it just kind of looks like it is a flat piece of metal which was bent perfectly to that shape which seems unlikely.
The other area I highlighted just seems like it is wrong. I feel like the brick is supposed to extend into the wall to hide that wood texture but it is not doing that for some reason. It probably just happened when you were editing that the wall got moved or something. I know the same thing happened to me and I eneded up fixing it right before I posted my stuff online. Is that a mistake or am I just not "reading" the image correctly?
In any case keep going and good luck.
I have added a little bit of grass to my... grass, as well as some wall details. I also improved my texel resolution on the base, and adjusted my levels on a few textures. (This is still showing the larger-than-final texture resolutions too.) I'll have another update by the end of the day!
I would consider making a base set of tiling textures for the stones, bricks and plaster. looking at your unwraps it makes me question as to why the door is given nearly the same amount of textures space as one side of the roof. also, the plaster is suuuuuuper low res in comparison.
I would go back and remake the texture sheets to be broken up into 5-6 tiling textures you can use all over the model, I haven't seen many buildings in games uniquely unwrapped for anything more than a vista building usually.
Lookin pretty good though. I do agree the density seems a bit off, or the tex are too blurry. Idk, it is a lot of stuff crammed onto a fairly small sheet so I guess the res can only be so high, maybe your shots are just too close and it would never be seen that close in game anyway.
http://wiki.polycount.com/ModularMountAndBlade?highlight=%28%5CbCategoryEnvironmentModularity%5Cb%29
I improved my texel resolution, defined my tiles and foundation a bit better with some extra loops, and made use of my remaining triangles and texture space. I'm happy with where it is now. When I started this, I didn't want to make an entry that would win the internship, I wanted to make an entry that would stop the press and make the guys down at ArenaNet say, "We need him on the payroll... today!" I don't know if I'm quite that good yet, but if it doesn't happen this year, it will the next!
Thanks for all the help and C&C!