Actually.. in yer move tool example only the normal direction ( x axis in dis case ) is aligned to the component selection. alignment for move and rotate from a single edge... ( 1rst make cool button above )
metroid prime hunters is a good example of vertex lightning. most of the textures are pretty light greys and then colored+lighted with vertex colors. i wouldn't suggest this for charcters or game models, but for static environment it's a good option.
I'm using MAYA 2008 Extension 2 In your viewport menu, under Shading, switch on Polygon Transparency Sorting, as opposed to Object Transparency Sorting, this will fix all your alpha problems. See Example : -
Looks great shep!. It's funny, this is a great example of how presentation is key. I admit I was underwhelmed by your quick model screengrabs, but that in-engine shot of the pillars is looks really cool. Keep up the goodness :)
Hey everyone, i'm new in Designer. And trying to creating material but have some issues in AO node i see steps. I pin the pic for example what heppend. Any suggestion? Thanks guys! My output parametrs in AO(HBAO) Height input map
Hello All, I am looking to contract a 2D artist that is familiar with the art style in Paper Mario: The Thousand-Year Door. Here is an example of what we'd like replicated: If interested, please reach out to me at Libio1991@gmail.com. Thanks!
Hey guys, I wonder if there's a node based or any softwares that create a fractal particle, or billboard easy maker? For an example, smoke set, fire set, etc. I don't want to test the particles, I want just to create a type of particle/image. Thanks
Is it possible to have a dynamic minimap in the game?if so how? I have a 3 story building which can be navigated through stairs and i want the minimap to correspond to that story's map so when the player reaches for example the 2nd story it dynamically changes to that story's minimap.
I am trying to instance a substance with blueprints and the new instance would change a specified parameter in the substance. An example would be a box with a grunge overlay. Each new box the substance would random seed the grunge through blueprint. Any help on this would be greatly appreciated.
does anyone know where to find a lot of human references, preferably of varying ages, sexes and shapes. googling only gives fineart.sk which isnt very good. what do people here use, if you going to make a old woman for example?