I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
Much better but the head still doesn't convince me. Furthermore, as @Shuma said, you should work more on the anatomy. Some tendons don´t make sense and the silhouette, in spite of the fact it has some improvement, still needs more refinement. If you see the demon from the front it looks like a fast melee creature, but if…
Looking for a UI/UX Artist for fantasy-style game We're building a game for which we have an immediate need for UI/UX design and asset creation as well as a game logo with a full color background. The look of the existing UI will need to be matched. Scene Work * Battle scene. This scene is fairly complex but is already…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hi everyone, I want to work as a modeler in vfx/animation and I'm looking for some honest feedback on my portfolio. I'm mostly self-taught and I've been doing 3D for about 2.5 years. portfolio link: https://www.artstation.com/robinmkrtchyan Any and every piece of feedback is greatly appreciated and thanks in advance.
Hi All, So I am in the process of doing some very rough tests for this space. I added some characters that are animated. Two of the three look fine in the space. One of them, the woman standing behind the desk looks overly bright. I can not for the life of me figure out why? The process was the same for all three…
Hey my name is Bryan, I'm from the distant land of New Zealand and I'm looking for work. I'm looking for outsourced work or re-locational work. If you need a skybox, either it be Static or Volumetric, I'm your dude. Portfolio >>here<< Portfolio includes some panoramic images Some examples from this year and last year Final…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
hi i am looking for one or more artists to draw some animation/cartoons for me. You are not required to animate or edit any videos the art style i would say is modern. depending on what i need you to do you could earn anywhere from $50 upwards towards the four digits. The listing below is what i may require you yo do TV…
I'm hoping somebody can help me with this. I'm trying an experiment with this simple tree in Marmoset Toolbag 2. How can I lose the planar look of this tree. I've searched everywhere and tried bending vertex normals in maya but the results are worse. Do I need to bend vertex normals? If so, how do I know where to point the…