Hi everyone,
I want to work as a modeler in vfx/animation and I'm looking for some honest feedback on my portfolio. I'm mostly self-taught and I've been doing 3D for about 2.5 years.
portfolio link:
https://www.artstation.com/robinmkrtchyanAny and every piece of feedback is greatly appreciated and thanks in advance.
Replies
My suggestion is to maybe consider making more props that have a real world equivalent for people to more easily compare to, like the Skorpion VZ-61 you did.
Speaking of the Skorpion, I'd either remove or better detail the leather straps on grip.
example: Your model. Great model, but the asset lacks a lot of the style and visual interest of the concept. The main metal material is uniform and has no gradient, (lighter up top, darker towards the bottom. The painterly effect of the concept has been almost completely ignored and would add a lot more visual interest and make your asset stand out, and take this beyond the color by numbers material pass it currently has.
In contrast, the concept is very interesting to look at and has a lot of character and texture.
The front of the truck has a reddish hue (implied shadow, but still really nice). Stylization on the roller of the awning isn't thick enough to match the concept, You did a little stylization of the glass, but didn't take it far enough. The Menu board is so crisp and perfect and thus lacks character. A lot of the "Fun" from the concept got lost at the material stage. This illustrates a lot of what I was describing before on your overall portfolio. Push those mats/textures.