So I'm working toward being an environment artist and I wanted some pointers for how I can better this at the moment, here are the references I used along with some screenshots of the textured model in marmoset. My textures compared to the concepts are worn down a bit so critique in that favor. Thank you - Taylor B
Good day ! I'm 3d artist experienced in low/mid poly modeling and stylesed texturing. My skills : * Mid\low poly modeling * Texturing in handpaint style My software : * Autodesk maya * Adobe Photoshop * 3d coat * Unreal Engine My works you can find here - https://www.artstation.com/thepanda Feel free to contact me with…
Im currently a student working on stylized texturing for a class. I am having quite a bit of trouble with it. So if anyone can please point me in a good direction of how to quickly learn this texturing process? Or how what one tackle a project similar to this? Plus, I would also like UV layout advise as well please! Below…
Can anyone tell me how to get my micromesh out as a texture alpha in zbrush?...... the object is already uved... and all completed i just need to get the texture out thx in advance!
Hey to all, I was wondering if in UDK you can project a texture on an animated model (skeletal mesh) without world based variables and distortion on the texture projection. No need for a solution, just curious if it's possible.
Hello everybody! This is my first post here on polycount. So thank you forward to be patient with me! I'm texturing (yep, that's my 1st time) a low poly model of a gun. I made hi-poly then lowpoly and did a transfer maps in Maya for normal maps. And that seems ok At this point i should make a normals for the "inscriptions"…
Hi everyone, I am the Project Lead of an upcoming indie title named INT. We have a fully staffed team and have made a lot of progress over the past 5 months. I am looking for a final team member who can assist in filling a few holes in our team mainly with Textures, HUD Design, and Icons. We are using the Unity Game engine…
Hey everyone! I am new to this forum so I am sorry if I do anything wrong or break some kind of rule :D I've been looking at some of the work on this forum and its pretty amazing, so I thought this would be a good place to ask for some help. I am planning to work on a level in unity based upon the art style of Zelda…
The last weeks were a little bit hard for me. I looked for some work which will help me to harness my skills further but unfortunately there are not many open trainee or internship positions in this area in Europe, so I lost a little bit faith in my dreams. Neitherless thanks to my girlfriend who supports me a lot I…
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?