Welcome to the voting thread for our next bi-monthly environment art challenge for September and October 2021! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
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This was an environment that initially started off with the Hard Surface prop for the October environment art challenge, and sort of grew organically from there. Rendered in Blender Eevee - i'm continually astonished by how powerful this engine is. The crater is a simple sculpted plane, using vertex paint to blend between…
hello im working on a blend texture for a special effect. this texture blends over multiple props in the scene, and i am having problems with different props having slightly different texel densities. so im wondering if there is a way to have the blend textures UV scale in all the materials that use it the same, by maybe…
Hi all, atm i work at Urban Environment scene and finally i started texturing(didn't ever think that it's so time consuming to texture some props... about 4-5 days for this few props). I'v never made texturing work before(except 3DMotive contest), so any critics and advices would be great. Texture maps: Props in UDK mesh…
Hey! Your works look promising so far, but there is nothing really up to par just yet. I see that you can interpret shapes and model stuff with a decent amount of detail, but you need to push it further, at the moment the bakes on the props look very flat, almost as if there was no HP bake. The textures look very…
Update on Goblin Project I've started modeling and texturing some props for our environment. Iv'e tried to make all the props as modular as I can so I can make a bunch of different rooms for the player to enter and it won't feel to similar. Most of the props are in parts so I can then put them together and prefab them…
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…
Wall Worm turned 2 years old last week. To celebrate I loaded a new version today along with a new video. This video details creating a basic physics prop in Max... then a more advanced prop with custom gibs (a feature I should have demonstrated a long time ago... but I'm not the best at keeping up with myself on the…
paulsvoboda: thanks : ) I am keeping the scenecapture-actor for the floor, but the cubemap for the walls etc are baked of course. I klled alot of the reflections now, been tweaking lighting and shaders alot now that i am in the end-phase. Been populating the scene alot more with props now, adding some props here and there,…