Daily Sketch & Study #5 - Portrait Study 01 Hello Polycount! :) Greg Westphal - thank you so much and sure man! you can do whatever you want hahaha:) Andy H - hahaha thank you :) I saw your sketchbook few days ago. I think your hand painted texture qualities are amazing hahaha. One day I should study more 3D hand painting…
[ QUOTE ] had a great year, but I never consider a "year" to be bad. as long as i can still put one foot in front of the other i consider it to be a good year [/ QUOTE ] Heh - well, the fact that I'm not dead is probably this year's bright spot. On the other hand, if I *were* dead, I probably wouldn't care that I had a…
Sup fellas. My questions pertain more to general workflow as I'm still a beginner but I'm interested in your opinions. I have a base robot character created in Max, as you can see here. He's made up of many separate objects, so when I unwrapped him I could have the maximum focus on detail and uv space, unwrapping each part…
[FONT="]Hi,[/FONT] [FONT="]just got some questions concerning DDO (Suite).[/FONT] [FONT="] [/FONT] [FONT="]1) Is there a way of incremental saving? Cause I'm a bit concerned about saving over and over just on the same file.[/FONT] [FONT="] [/FONT] [FONT="]2) How can I use smoothing groups (hard…
I thought it's common knowledge from all the BTS material and Scott interviews that they only settled for the human legs because as hard as they tried, no other solution has worked. They had a guy standing on his hands, they had ideas on using two people, and so on, but visibility was way too bad already. Also you were…
Jesse: The sword's uv's are laid out that way because I had initially planned on taking it in to zbrush to sculpt the hilt (which I did, and used as a class assignment) but when I decided to also use it for my review that I'd hand paint it, and didn't think to remake the UV layout which I realize is probably the most…
I paint welds, with a custom weld brush. - Reset the back/foreground color to B/W - Create a new layer, set it to overlay - Take a hard brush - Turn on color dynamics Set the back/foreground jitter to 20% Sat jitter to 10% Brightness Jitter 25% - Turn on Scattering Set both Axes to 50% - Turn on Noise Sometimes (and of…
Is that very first image of the real floor what you actually want it to look like, or is that just your reference? I'd say you are getting quite close! A few key differences I notice: 1. The colors you've used have a large difference between them. In the real photo, there is blue and violet and red violet, and all manner…
So I tried hard surface in zbrush for the first actual time since i found myself lacking at it and this sorta scifi racing helmet came out lashing at me right now everything is still blockout except for the helmet which i'm starting to detail, please excuse both the simplicity and the cat ears there's also a head under the…
I was going for a little comic style with a Highpoly too, well I only have mudbox and there if you want some hard edges you still need some edges on the hard sides like hardsurface modeling ... the only student version for Zbrush is mostly in the USA so if I want to use it I would need to buy it or go to my school -> where…