Envato is looking for talented 3D artists to supply or create unique content for a new marketplace. We're looking for freelancers who not only complete excellent 3D files, but can also work within a set timeframe. We require a series of 3D files to be sold on a new Envato site. Candidates will need to: * Supply or create…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a 3D Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
Hello guys and girls! Microsoft and Moon Studios just announced the game we have been working on for the past 3 years. In 2011 we joined the crew of moon to work on a game that is now known as "Ori and the blind Forest", a 2d platformer for Xbox One, PC and 360. When Thomas Mahler who i know for plenty years, from this and…
Job Location:Ahmedabad, Gujarat, IndiaJob Description:Details: 3D Modeler and Texturing Artists will produce photorealistic models from scratch from reference images and see them through the modeling pipeline from start to finish. This is permanent job opening, this position requiring periodic overtime. Please e-mail…
<font color="red">Project name</font> Lightbringers of Dunharrow This is the original name for the project. It serves as a guide to the final destination as well as reminding us of its origins. The game will re-create the feeling of old top down action games such Crimson Land, Get Medieval and other games of similar style.…
This is my first character model (well, besides a few aborted attempts a few years ago), and I figure I should post it sooner rather than later. The idea behind the character is as follows: He is part of a group of scavengers who range across a large, post-apocalyptic landscape taking apart and collecting useful technology…
So, recently i considered applying for a job at Jagex, since their offices arn't too far from where i live at the moment, i spoke with one of their modellers (PC member too i believe) and they linked me to an art test, so here is my crack at it. "General restrictions for all models In addition to the tri limits the…
It totally depends on the object, how you're going to texture it and how it will be used in game. There isn't one rule "the game industry always does X and it always works perfectly". There are common practices that get used over and over again, usually for specific reasons but... ...without knowing any of the other…
I had problems with decompiling the models and textures, so i can't help you with that, but i can help you with your QC file. I had a problem where editing the file would remove all the linebreaks so be careful with that. Here's a video of my particles working on a compiled model of a forge spirit AndrewHelenek sent me.…
Such surface information transfer is typical of rendering pipelines leveraging subdivision+displacement. This is IMHO precisely why the bake from multires follows the geo of the low : the subdivision at rendering time would take care of the rounding of the base model, and then the displacement is applied for the fine…