So, recently i considered applying for a job at Jagex, since their offices arn't too far from where i live at the moment, i spoke with one of their modellers (PC member too i believe) and they linked me to an art test, so here is my crack at it.
"General restrictions for all models In addition to the tri limits the following restrictions must to be adhered to. Detail Due to the engine providing our players with both textured and un-textured version of the game, all models need to look good without any textures. This means any intricate details will need to be present on the model itself.Colours Use separate bands of flat colour to add gradients & shading to models. Textures Maximum size is 128 x 128.Texture mappingUse only simple texture mapping (planar or box mapping ideally, unwrapped model sheets are not required).Please create the following three models.
Scenery Bookshelf Concept Art Attached: Bookcase_concept.jpg Triangle limit: 500
NPC Troll Concept Art Attached: Troll_concept.jpg Triangle limit: 1000
Weapon Applicants choice and concept Triangle limit: 250
Please create a 1 handed fantasy melee weapon. The concept is up to you. We will be testing your creative skills as well as your modelling ability so have fun!"
First concept i started on was this bookshelf:
And heres my model:
Spinny:
Next up was a Troll concept:
This guy was great fun to make, having to model any details that you would normally just texture while staying under 1k tris is quite the challenge!
Model;
Spinnahhh:
And the last thing to do was to design a weapon, only after making my weapon design did i realise it said MELEE weapon, and i'm not sure if a staff counts as a mellee weapon (melee would suggest you make a sword or spear i guess?). Either way, here it is:
Going to be sending these off once i know there isn't any major flaws/errors with them (let me know if you find any). Hoping for the job (duh) but if not, one thing i've gained from this is alot of respect for the Jagex artists, having to make an entire world from vert/face colours is pretty cool.
Replies
Other than that the model look pretty faithful to the concepts. Good luck with the test.
EDIT: actually. The white on the books stands out alot. I'd make it a colour rather than white or gray.
As for the books, they actually use the same colour for the pages on their current ingame bookcases:
Surfa, im on my laptop atm so i can't get the textures, i'll post them up for you tommorow though. From what i've seen running around the game, cloudy textures seems to be part of the style, i guess they can be used on tons of different objects making it very modular. At risk of sounding like an asshole trying to defend their own work, i think it may be part of the games style. I'll see if i can gather some print screens of what i mean. Looking at the wood texture though, i think i need to sharpen that up a bit.
Texture sheets:
I'm guessing that ingame they have tons of objects sharing the same textures, like wood and the grainy noise.
Edit: lame just realised the pink dots in the middle of the bookcase from where i had the objects selected.. i'll have to take new printscreens.