Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
Thanks for the input guys. I won't waste my money on Devry or any high priced school. And I'll be working like a slave on my portfolio this summer after classes are over. Everything I have to show from the school year was rushed, and I really want to go back and redo a lot of things. That's mostly the reason I haven't…
Since I wasn't sure where to post my animations for personal feedback and critiques I thought I'd make my own thread for stuff I am working on. Currently working on - To Be Determined Recently Completed - Body Mechanics #2 "Run and Gun" https://vimeo.com/166809685 Previous animations - Body Mechanics #1 "Ninja Jump"…
I followed this tutorial how to create a chain using motion paths. But now I need to make that chain move around the motion path https://www.youtube.com/watch?v=4EjBu6ic10o I have my chain in a closed curve that I need to animate around the closed curve. Sort of like a belt moving in a car engine. It's not a perfect…
I made a few 2d game animations for the Unity team on their 2d GameKit project. Check em out! You can also download and play the game right now: https://assetstore.unity.com/packages/essentials/tutorial-projects/2d-game-kit-beta-107098 It was definitely a fun learning experience. I think if I were to make them again right…
Torn Banner Studios is looking for a talented, team oriented Technical Animator to contribute to our recently released game Chivalry: Medieval Warfare, a multiplayer first person slasher. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we…
More information regarding the listed positions: Character Animation Looking for someone with experience working with motion captured character animation for games, integration and pipeline. As well as experience with hand-keyed realistic animation, and demonstrating knowledge in timing, weight and posing. Rigging…
I have 7 plus models for an animated short I would like to have rigged for animation, Biped with Physique or skin modifier. if the mouth moves too that'd be awesome. Earth2jeremy#9297 discord earth2jeremy@gmail.com email
Guildhall at SMU offers a Master's Degree in game development (Master of Interactive Technology). Students in the program can focus their studies on art, and further focus on animation. It is NOT specifically an MA in animation, because the focus of the program is on making games. If your interest is in animating for…
So I am trying out importing cloth simulated in Blender into ue4. Would using alembic file format to import the simulation affect performance? or vertex animation tool would be more ideal. From what I have researched, vertex animation tool is limited to 8192 vertices so geometry higher than this won't work.