EDIT: Video I made to show my progress and share a bit of my workflow: https://vimeo.com/189564354 Hey polycount! I've been lurking these forums for a long time, finally decided to put myself out there and start posting. Here's a project I'm working on. I wanted to practice modeling modular assets and create a SciFi…
Hey guys, as thread title said I just finished creating a new reel and would love for it to get torn apart (with constructive feedback pls) I'm a student who just started my 3rd year of studies so all work featured here was from my second year :) Many thanks! https://vimeo.com/186179437
Just got back from a 3d animation job overseas and thought I'd start a game environment, as I eventually want to work in games and not animation. Normally, I don't use other people's concept art as reference, but I think I might give it a go this time. I'm really looking forward to the new Deus Ex. Really loving its sci-fi…
[Last Update] Hi everybody, it's portfolio time these days, I decided to make a new piece, and to learn Substance Designer at the same time! Hopefully this will brush away the dust that settled over my portfolio over the last years. I decided to go for a vehicle in a diorama this time for various reasons, it's faster to…
Level Designer The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences. He/she also offers suggestions to optimize the use of the engine/tools to support development goals. He/she is responsible for game content creation that…
Hey guys! This is a little game enviro i've been cooking up in my spare time over the last 4 weeks. I have a placement coming up at the end of the year to work in games as a 3D artist, and the guy who offered me the spot hasn't seen any of my work yet, so i've been practicing my butt off for all the obvious reasons!…
Shader / Texture / Materials Artist - Games 10m+ Contract Guildford, Surrey £180-215pd Onsite / Full-time Our client is a multi-award winning developer and is amongst the best game studios in the world with a world class team of game makers at its heart. They currently have an exciting opportunity in their art department…
Hi everyone, I'm having some poor results when trying to combine normal maps in Substance Designer. FIX: 1 set of normal maps had its green channel the wrong direction!!! Anyways! Also, what I see in the viewport is very different from what I see in engine. VERY different. I am using the PBR Spec/Glossy shader. In 3DO,…
Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…
Hi, this is my first post on this board so I hope this is posted in the correct place. I've recently been modelling and texturing a motorcycle, partly so I can get some practice with PBR Materials but mostly because it seemed like fun. The design was originally a Suzuki TU250x, but I ended up taking quite a few liberties…