hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
Hi! We are a new independent team of highly qualified individuals working on our first commercial title, a full-length point'n'click adventure game with a heavy emphasis on storytelling. The style of the game is realistic and similar to titles such as Resonance or Gemini Rue (see…
Rockstar Games is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium. This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Hello everyone, I would like to introduce a portfolio piece on what I worked these last months! My goal was to create a scene like it was part of an actual game level, this means that I have created the assets to be reusable, the level is quite large for this kind of exercise and I spent a lot of time on the optimization.…
Yesterday i was approached via email by a guy who is producing an insert for the national public-broadcasting company (think BBC except less international). He had seen a model of an RK-62 i had made on crydev.net, and he asked if i could render him some footage of it so he can use it in his insert. The problem is he asked…
Hello, Polycount! I'm Camille, the Art Director on ElemenTerra VR. You can reach me at camille@ElemenTerraVR.com for general inquiries (or just to say hi), and at Art@ElemenTerraVR.com to apply for the art team. ElemenTerra is a fully-immersive, virtual reality world-building sandbox game in production at USC. We're…
RED SAND: a Mass Effect fan film - starring MARK MEER http://http://redsand.uat.edu/ Check out the Website [ame=" https://www.youtube.com/watch?v=r8vY3IbB6B4"]RED SAND: a Mass Effect fan film - TEASER - starring MARK MEER - YouTube[/ame] <iframe width="640" height="360" src="https://www.youtube.com/embed/r8vY3IbB6B4"…
MOST RECENT UPDATE: Hi everyone, this is my first thread on Polycount so a little bit of background on me. I'm a 2nd Year at the University of Hertfordshire and studying a BA(Hons) in Games Art and the current plan is to specialise in rigging, though I do enjoy modelling. I'm also collecting recordings of the SideFX…