I'm currently trying to model terrain in 3ds max for use in Unity and I want to use vertex colors to blend different textures together. I use the vertex paint modifier to paint the colors but i can't figure out how to paint on the alpha channel of the vertex. I tried several combinations of the radio buttons under Channel…
Need more information. What app is it baked in? How/What app is it being displayed in? - You may need to invert your green channel depending on the two above^ Are you sure its applied as the correct material type? (IE: in max you need to add "normal bump" to your bump map slot) Did you move the uvs and then rebake? (You…
Hi all The title explains it all, where are they?... I have seen tutorials specifically about UDK but not much on creating an environment or part of one,start to finish using 3Ds Max. I would just like to see the process that goes into making things modular and reusing them, and some of the baking processes within Max. I…
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
so i wrote on the pic most of the problem, ive tried resetting max restarting resetting all the materials to no avail on the original file, it looks like im baking wrong but when i export and import the normals look fine with the same real time shader. Only problem is when i import my files back into max they get wierd…
Does it work in 3d max at all? For years already I use Blender decimate modifier for distant LODs. It can work for certain set of vertexes only, keeps UV and even normas mostly until its almost nothing left at least. So you just put a few of them for different parts of your model. Works like a charm in a word. Today I…
I'm making character hair using cards. The tutorial I'm following is doing this in maya while I'm on max. The author did two steps that seems to be rather maya specific, wonder if anyone could help locating the same functionality on max. First thing he did was making cards that are 6 polies behave like it was quite…
hey guys, its me again. Over this xmas break i got a chance to sit down and try things out. I still cannot bake the normal maps as easy as i do in max. Are there any examples some where? I watched some digital tutor training, they were kinda useful. Yet they left me hanging as they combined their high poly into one object…
Hey, i am using max 09.. i have a few queries related to it.. A) Is there any way to change the triangle or polygon order of a mesh.. as i am using an exporter to export all faces from max, so there is an index list with the first triangle, the 2nd triangle and so on.. i want to be able to change the order of the index…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…