Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment that I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a video render to show the animated fire and lighting.…
My name's Joseph, and I recently graduated as an Environment artist. I'm currently searching for paid positions anywhere in the UK, and would certainly consider moving abroad if the chance presents itself. My web-site is - www.JLHGameArt.com I am contactable via my site or through Polycount. Thank you.
I am unsure of where this should be posted, so if it's moved, I'm okay with it. Voxels have popped into my head recently and while I may not mess with any of the software in the short term, it's something I'd like to play with and figure out as an environment artist. Where would be a good place to start?
Latest update: Hello everyone! I started working on a new environment/diorama. The theme is Steampunk combined with Retrofuturism. Somethink like Dishonored and Bioshock.So far i'm still in the block-out stage. I'm not sure where to take it composition wise so i'm asking for help.A, B or C ? or a combination ?
Working on and environment intended for use in UDK Posting progress here. I'm taking this image, by Khang Le this Is My reference I DID NOT MAKE THIS IMAGE. This concept is Khang Le's work. If you'd like to see more his website is here. http://www.khangle.net/gallery/ Here are My beginning WIP shots not so sure about the…
Looking for an experienced environment artists to make some high poly rocks for use in Unreal Engine 4. Project is aimed at pushing the limits of high range PCs so looking for somebody who is capable of doing high poly work and utilizing proper LODs. Art style is straight up realistic. If interested or for any questions…
Here's my latest creation: ARC LV5 It's based off a recurring theme i like to use which is a fictional space company called ARC (Asteroid Reclamation Colony) and is the second in an undetermined amount of environments. In this particular piece my goal was to attempt to utilize trim and tiling textures for a majority of…
Latest Progress (01/08/13): Video (Please Watch HD if you can): [ame=" https://http://www.youtube.com/watch?v=X5uX5EiArVM&feature=c4-overview&list=UU1DADH8l7uI6upRxK7G_nXA"]http://http://www.youtube.com/watch?v=X5uX5EiArVM&feature=c4-overview&list=UU1DADH8l7uI6upRxK7G_nXA[/ame] Final Image: Hello Guys and Girls, So this in…
Hello everyone. The Game We are a famous mobile racing game using real licensed brands, looking for an environment artist. We use Unity. About the work The mission would be to create Rally racetracks with different types of weather and surfaces. We only need the base mesh as an .FBX file with the textures. (All the…
At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…