Hello everyone! I apologize if this question has been asked before, I searched and couldn't find an exact answer. I'm working on a small FPS game project un Unreal and am getting ready to start on some of the firearm assets. I plant to socket a lot of the weapon parts because as a future feature is want to players to be…
Hello everyone! I am very fascinated by the looks of mid-poly models with handpainted textures (a great example). One month ago i decided to start learning Blender and give it a shot to start making my own. Started getting the hang of box modelling but the problem is the learning resources for box modeling anatomy are…
As we gear up for the next round on consoles, we are all looking at polycounts and texturs sizes. Now, I was wondering..... We like BIG textures - we can pack the detail in. But is it work it? In the UK, the standard TV resolution is 720x576 (HDTV is very uncommon here). If we start using 2 or 3 textures per character, all…
Hey everyone! Here's my latest WIP renders, thread below :) Latest: It's been a while and I'd like to share some stuff I've been working on :) . My intentions are to submit the modular level kit to the unreal marketplace for everyone to use/checkout and branch out to Unity eventually. The level was in inspiration of the…
Ahh, new year is here and time to update the ol' porfolio. Found a cool Chinatown concept by Alex Chu http://www.conceptsofalex.com and decided to go for it. I wanted to start this thread early so I can see my progress, and hopefully others can benefit from watching as well. I blocked out the scene in UDK using BSP, then…
Hey I am currently learning how to use alpha maps in my texturing techniques. I have ran into two quick snags. First whats a good way of getting your base alpha maps down. Do you generate them from your diffuse or is there a way to bake them in xnormal. I have had success doing that for my fence by baking a base texture in…
OK guys, I need some help. There is an older mod for quake 3 called TrueCombat. I am, upon request, adding new weapon models and doing a general graphical update for the mod. I am running into some issues though pertaining to animation. I need to find a way to transfer the animation sequence from the view .md3 to the new…
Ahoy! I'm starting up a blog about FPSes called Breadshot. I want to generate some branding art of different types of bread toting and firing guns. Open to all styles and formats — 2D or 3D — from youthful to grittier and weirdly serious, but the art should be playful. Output: * 3-8 standalone character illustrations on…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…