Wow has it been almost 5 years already?! Hello again! I am on the lookout again for new work opportunities. I am an environment artist that specializes in photogrammetry and 3D Scanning, if that sounds like something you are looking for, then I'm your guy! artstation: https://peterseverud.artstation.com/ LinkedIn:…
Awesome. Thanks for the comments, guys! Raul, yeah I've been deviating from the ref quite a bit. I'm kind of at the point of no going back with my wires, etc. as I only have a week of the semester left and 5 classes other than modeling. I really should have thrown that up much sooner. :( AshleyTayles, yeah this isn't going…
Hello, my name is Richard Goodmon and I'm currently looking for animation work, either full time or part time. I'm confident animating in Maya and Blender, and am able to rig basic characters in Maya if necessary. I live in New Zealand, hoping time zones won't be an issue. Here is a link to my showreel;…
Hello all. I'm finishing up a gun concept modeling project and I'm setting up my final renders in Unreal Engine 5. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far:
Hello, I am in the process of creating content for the unreal marketplace and beyond. My project is to make a collection of realistic rocks built in Houdini. These rocks are for use in games and real time environments. So far I have 5 cliffs built. My goal is to add some mountain meshes and boulders as well as small…
Hey Guys, For our Advanced Modelling we have to take an existing character from a standard fighting game like Tekken or Super Smash Bros. and re-imagine them with a realistic art style. I have chosen to try and re-imagine Kuma as if he were a human. The above image shows Kumas development and progression through the Tekken…
If you have 5+ years of game experience and want to have control on the artistic direction of upcoming Wii/DS titles, then this role is for you! The art director works directly with the team to ensure a quality and consistency of style throughout the game, from title screen to end credits. They must be experienced in the…
Hey everyone with an Intuos4! I'm sure by now you've realized how ridiculously fast your nibs wear down with light use, so I have a created a solution to the problem. Many Intuos4 users have complained to Wacom about the very abrasive paper like surface that the Intuos4 tablet has, and I have found a way to polish it so…
I reviewed your portfolio 5 years ago. Was basic crits about taking Scott Eaton's anatomy class and using cloth sim (you didn't seem to agree with either).
A few more suggestions : -Add default subdiv method in prefs so you can decide to use PN triangles instead of catmull clark by default -Allow to modify common properties of multiple selected assets, for example if I select 5 meshes, I want to be able to activate backface culling on 5 with one clic, change their default…