Hey, I thought i'd post an environment I've been working on, (for probably far too long), a sort of Jetson's / retro futurism inspired level in UE4 :) . Thanks for looking! This last image is pretty tacky. There was originally another level inside the above scene, the national park disc in the background. This is the…
Hello my name is Esther Nho. I am a 3D artist that specializes in environments and props. I am currently available for full time, part time, or freelance work. Skills - Unreal 4 - Unity - Autodesk Maya - zBrush - Quixel - Adobe Photoshop Portfolio LinkedIn Email: esther.nho@gmail.com Quick examples of my work
Hello! My name is Clark Coots and I'm an Environment Artist available for full time on-site work opportunities. I am willing to relocate. Here is my portfolio website: www.clarkcoots.com Please email me if you have any questions: clarkcoots[@]gmail.com Thank you for your time! Clark Coots Work Samples:
Working on a new version of an environment I have previously made, now I'm better at this kind of thing. Inspiration comes from the Data Core in FEAR: Perseus Mandate and most of the graphics in the beautiful, if shallow, Syndicate reboot. Made a blockout today: (this was one large, rough scene put in UDK as a single mesh,…
Certain Affinity is seeking Environment Artist for 1-2 month contract. *must be able to start ASAP *must be experienced, talented artist with portfolio *experience in building environmental props *available for on-site contract work - Austin local preferred! *proficient in 3dsmax. Send resume and portfolio to…
Hey Guys, for the last 3 weekends I have been working on an idea I had for a while, and that is painting an environment entirely by hand on one big texture. These first tests are proving to work out and I'm now determined to do a little more with it in the form of a little top-down environment with characters and the like…
Greetings, I am Chris, the developer of Kenshi, a sandbox RPG currently in alpha stage and available on Steam. www.lofigames.com http://store.steampowered.com/app/233860/ Currently most of my team is made of freelancers and I need more people in-house. Pretty much all positions need filling, and I have a shortage of staff…
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
This is my first attempt at a modular environment for a university project, my concept I am aiming at is a cartoon style frontier village. I have still to add a few more props like cactus and a broken wagon. My tri limit is 15,000. any advice or constructive criticism is welcome :)
yay my first project in the polycount forums :) building an environment based off of the phantom manor in disneyland paris. about 12hrs in so far. hopefully I'll have the modeling done by the end of the week so I can start texturing. let me know what you think. inspiration: