Gearing up for UC here so I thought that I would do a little pre-scene. I will scan the scene in later i dont have a digatal copy of it. But here is the first part of it.
total polycount 41174 tris marvelous designer for base cloth zbrush for detailing topogun for Retopology substance painter for texturing and bake marmoset toolbag and photoshop for render presentation https://www.artstation.com/artwork/4gW6Y
Hi, I'm David Choi, and I am working on a UE5 third-person adventure game and we are currently working on a white box vertical slice. We are in need of a talented character artist that can take our default metahuman and make a good version of our concept art of the main character. We are a team of three so far and if you…
The first character i would like to present to you all, is myself. I'de be lying if i said it didn't get a little dull staring at your own doofy face everyday,But as funny as it may sound, you learn alot about yourself. The task i set for myself was to make myself as a Game character,But what would you be? we as people…
Working on this character to better my knowledge of anatomy and sculpting, all crit welcome! Looking for the model to be good enough for films and games :)
Ever wanted the creative freedom that comes with a start up? The security of a well-established company? The challenges of an independent team solving its own problems? If so we might just have the once in a lifetime opportunity you are looking for! CCP Games is in search of an exceptionally skilled Technical Animator for…