It seems people are more keen about modeling fantasy helmets or pseudo historical helmets seen from movies but little is known that actual helmets used along in history are equally fascinating. One forgotten era where there are superb examples of fascinating helmets is the hellenistic one (time period after the Alexander…
Hi everyone, It has been a long time since there was an update to Diamant UV tools and I am pleased to finally announce the release of the Alpha version of Diamant Modeling Tools 1.0 for Maya 2011 and 2012 x64. This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant Modeling…
I have never done this before and i'm confused to as how you make a high detailed object and still being able to unwrap it for texturing. As wouldn't you use sub'd modelling? Anyone have wireframes of models for films?
Hi guys, I am doing a 1:1 scale model for rigging in Zbrush and getting confuse of my workflow. I was going to retopo my model before I went in too deep but I don't know how many polygons should it have after retopo. My question is, 1. how many polygons (approximately) should this model have after retopology? 2. What's the…
Hi Guys, What human body model shall I get for Human Anatomy reference, what is everyone using in the industry these days? Fairly large would be good, maybe 50-60cm. I would really like a split body like the one below but might get two models if there is one with outer muscle to core muscles as well? And I would like a…
I dunno, but like AIRBORN sed, if you are baking then a dedicated app is the way to go. Like you I dont like baking decimated models if I dont have to. Im using Blender, Substance and zBrush. Character models can be up to 16 mil in zB. Im on a lowly laptop, so if my rig starts to chug I break up the model using…
Hey guys, I just wanted some help with my character modelling so as i was talking before in another discussions. I wanted to model Zoro from one piece using this reference. Then i made a quick base mesh ( well not quick but you know ). This is what i made i just wanted some opinions on how i can make it better. Could i get…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hey everyone, I was wondering if anyone had any tips on how to model blood vessels? I have a project to build a 3D model of the human circulatory system, was wondering if anyone had any resources or tips they could share. Thanks! :)