@gamedev First off, thanks for the all the cirts, I really appreciate it (wish you woulda posted earlier! haha) As for the modularity of this... the buildings are useless other than for this project. Last month when I took this class I pushed hard for modularity of my objects, I failed and the teacher said to be less…
Yeah I tend to get a bit detail fixated. My Modus operandi is do make an extremely high res model, render it out from different angles with good lighting, and use that as the base for the texturing. Some irritating UV stuff in areas that I just noticed (although they don't show up in play (eg the foot stretch UV at the…
hmmm i sorta agree that its abit squary... however the thompson does have a few hard edges on it. see below: What i reckon is the materials your using arnt doing the piece justice. Have a play around to get a metallic feel. Also, yes, some wires, so we can see how dence the mesh is around the corners…
The basics: http://en.wikipedia.org/wiki/12_basic_principles_of_animation The 12 principles of animation http://features.cgsociety.org/story_custom.php?story_id=1429 The twelve principles of animation applied to 3D http://www.idleworm.com/how/anm/02w/walk1.shtml Walk cycle broken down http://www.hippydrome.com/ The fine…
As far as I know most Tablet PCs don't come with dedicated graphics cards so you might not be able to push as many polygons, or use any fancy real time shaders. Looks like some of the newer models have SXGA+ 1400x1050 screen resolutions, the older ones mostly had 1024 x 768 which would be rather small for 3d apps. Modeling…
Awesome indie devs Big Block Games are doing a 14-day sprint building a game. Taking donations, all proceeds go to the Child's Play charity. The best part, the entire process is being streamed live. Quite entertaining and cool to watch. The main page: http://www.bigblockgames.com/games/coffeehero/challenge/ Direct link to…
Hi guys, I am reviewing some stuffs of study and work and I have some issues that some time troubles me, and I would love your help if you guys can 1) Should I always keep the edge flow quad/tris ?? Some time, for a small detail I need a entire edge loop for the shape that i desire and it grows my polycount 2)Sometimes to…
Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
DISCLAIMER: The project is being developed by a team of cuban developers. We don't have the capacity nor the hability to pay someone to do this task (The monthly wage in Cuba is 20 US dollars). We aspire to get an Epic Mega Grant (I can cash the money LEGALLY) for funding the development of the game; and that money will…