Probably you had such problem before but I can't find the solution now. I have couple of objects (hi and lopoly) and sometimes when I want to bake AO or normals from hipoly, click 'Render to texture' and click 'Render' - nothing happens :/ no Im sure that all my settings are right, becouse I have no problems with other…
I got a copy of B2M with my Substance Indie Pack a while ago, but I've never really used it.u The thing is, while I can see how massively useful it is for the photo-realistic approach, I mostly focus on stylized hand-painted texturing, and generally dislike photo-realism. Since I already have it though, if it is great for…
Is this a thing, or is it not a thing. I'm currently using Blender for all my needs. I enjoy hand painted textures but figured doing hand painted textures on a high poly didn't make much sense. So basically I'm trying to normal bake the high poly on the low poly (I think?) Then start painting on a new texture the next…
Hello, if i want an unwrapped model work in 3ds max and in general aplications, what gutter padding shoudl i choose for 2048*2048 texture? I have read on polycoutn wiki that for 2048 texture at leats 16 px distance between UV island should be done? Is it true, do i need more or less space between each UV island?
Can someone tell me if there is a setting in order to view all your textures from a distance in Hammer Editor. I want to take screenshots of the entire room without the textures disapearing when I zoom out. Thanks and I apoligize if this is a noob question but this is the first time I have used Hammer and did Google,…
Kirarito Inc. is looking for a texturing artist capable of creating good japanese anime style textures with hair highlights, shadows, etc. The style should be similar to characters like Kizuna Ai. The deadline would be around 7 days. More details will be discussed after receiving the artist portfolio. Edit: We already…
I would like to create the following effect for a planar water object: Does anybody have ideas how to create those kind of flat white wave animations? My idea is 1) A plane with a blue texture 2) A second plane with the animated wave texture overlays it I would rather have some precdural shader doing the wave work, any…
Hi, I am looking for a 3D/2D artist, focused on texturing and mapping. The target: I am working on a project with UE4 for serious business (no gaming) where I want to visualize some items. To place these in a beautiful/realistic environment, I´d like to build up some rooms with furniture etc. For now, a reference to…
I was just thinking about How do you create textures for stuff like these. Do you hand-paint them using softwares like photoshop or first sculpt them in zbrush then bake different textures and paint over in photoshop?
We are looking for a texture artist who can UV map and polypaint our line of miniatures. The models will be decimated but need to be UV mapped (can UV map in Zbrush). We have literally thousands of models that could use texture painting. So we are looking for a full-time commitment and someone that is very fast!. ** Must…