I would like to create the following effect for a planar water object:
Does anybody have ideas how to create those kind of flat white wave animations?
My idea is
1) A plane with a blue texture
2) A second plane with the animated wave texture overlays it
I would rather have some precdural shader doing the wave work, any hints?
Replies
[ame="http://www.youtube.com/watch?v=A07lyAzQ57o"]UDK - Wind Waker style waterfall material - YouTube[/ame]
Break down in here http://www.polycount.com/forum/showthread.php?t=98578
Idealy the water should recognize any mesh touching / penetrating it's surface and rendering foam around it.