Are there any uses for modeling time lapses? I'm not thinking for tutorials as I've found out the footage is to long and to fast for that; purely for enjoyment and sharing of ideas. But do people watch them of have any interest in watching them? Does anyone have any experience in sharing timelapses? Is there a better…
I think one of the main reasons turbosquid is working for you is because you are making models for architecture visualization. That's a tried and tested area for model sales but very limited to what you can make for that market. One model idea that is most times a guaranteed best seller is pornographic models, not that I'm…
We're looking for remote people like yourself who use 3dsmax for modelling, rigging, or animating (mostly the first two). I am screening for people and once I find them I send them to the 3d gurus currently working on the various Dawn of War Modding projects. These "gurus" will have no problem communicating with you on…
[ QUOTE ] Zipper Interactive has been making hit games for year and we are now adding to our staff. We are currently recruiting for art modelers. Responsibilities will include taking over level geometry created by a level designer, and finalizing the look for the level, providing additional geometry, textureing and…
Hi, I am a junior 3d artist, working in games. A lot of the work I do now revolves around making characters and therefore, clothing too. Some questions I just can't seem to find an answer to, need someone to point me in the right direction. 1. Should my model be a single object - I was told it's easier for the rigger this…
Hey guys, i just needed some help on texture effeciency. I have a model i'm working on, its is some sort of saw mill portable mission, you could say its a mech, and its detailed at like 40k tris, and in scale its pretty big. I am uv mapping it and i ended up making 6 different uv maps. Is this too much for the model?…
Since our last Freelancer did his work and left us we need a guy who models the concept on the shot. It will be our "heavy dude" Playermodel with an exosuit for limited flying abilities. If you are interesed your task would be to mode lthe high-poly model and optional do the low-poly too. We offer an organized team…
So I've been trying to Model Megatron's canon and can't seem to figure out how to get the curvature at the end of the canon with the little tubes coming out. I'm stumped and could use some insight from other modelers.
Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
Here is a quick post from a my insect. Its been a long time since I post somethink over here. It's modeled in LW, Zbrush. turnarround vid: http://www.virb.com/wimhouben/videos/55480 enjoy It only modeling.