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Atn: War40k Modellers/Riggers/Anims for DoW !

thudo
polycounter lvl 18
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thudo polycounter lvl 18
We're looking for remote people like yourself who use 3dsmax for modelling, rigging, or animating (mostly the first two). I am screening for people and once I find them I send them to the 3d gurus currently working on the various Dawn of War Modding projects. These "gurus" will have no problem communicating with you on what needs to be done. The work is not hard whatsoever especially with talent like yours but the end-result will be having the 3d models working in a real-time 3d environment controlled by end-users/players. There is no monetary compensation for this work but the reward comes in working with fellow 3d experts in creating a hugely important modding project with worldwide appeal. It is a "collaberative endeavour" in which will take 2-6 months (sooner as more people like yourself come onboard). Its part-time work - we understand you have a regular social/work life so thats why we're ensuring everyone is comfortable with the arrangement. To say its an exciting challenge is an understatement!

Here are a few links of the models that are done + rigged/animated that will give you an idea what the plan is:

http://nitram-art.com/wyches_prev.jpg
http://img32.echo.cx/img32/9683/tyranidgenestealerwip7tf.jpg
http://img32.echo.cx/img32/7905/tyranidripperwip4mi.jpg
http://img32.echo.cx/img32/3821/tyranidwarriorwip2se.jpg
http://img172.echo.cx/img172/8160/witchhuntersarbites4re.jpg
http://img172.echo.cx/img172/3084/witchhunterscanoness3nk.jpg
http://img172.echo.cx/img172/9145/witchhuntersrepressor3au.jpg

Sketches are, by and large, complete for most Dawn of War modding projects so the requirement is to take the sketches, consult with the applicable team on art direction, model, rig, skin, then animate.

Further, if you know someone who might be interested in such a challenge and who would like to add something to their 3d career/portfolio PLEASE don't hesitate to show them this way!

Thanks all!

thudo@spymac.com
TuD.
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