Hi there! This is a really nice start -- looks like clean modeling and a solid grasp of texturing. If you're open to receiving a bit of constructive criticism, I think there are a few things you could do to push this to the next level: - Think about how the strips of leather are attached to the wood back -- are they…
thanks for your replies! The scene is made in UDK but I kinda wanted to wait with the vertex painting. I tried to make the scene as complete as possible before I'd go in depth with the shaders. But I'll give it a shot with the vertex painting anyway see how it turns out. =] Yeah the temple is indeed the focal point, I was…
hey Synaesthesia, I didn't wrote that you guys have painted something out, i just wrote it looks like someone has painted out parts of the decal since they look almost the same. I never said this was done by purpose. It just made no sense for me. I got a mail from quixel support today morning, which basically says that one…
We are developing Critical Point, a fast semi realistic Tactical Shooter. It's not a Counterstrike Clone like some people are thinking. It is faster and it takes more shots to kill someone. We will bring back the Arcade style ! The game is designed for clan and leagueplay. The environments are tuned for optimal…
Hey guys I'm writing the script in the title but I've run into some issues. The script works once but once other mash networks enter the fray it fails since I don't know how to indicate which one to use. I can't find any decent MASH documentation. # Curve replicator #TODO # alter mash network name #add support for other…
@TeriyakiStyle: I eventually output the lines into Photoshop for printing. After that I've been shading them with pencil, but it's just not pulling off the lights and darks I'm shooting for, hence the consideration of half-tone. The space marine looking guy is a member of the Army Corp of Engineers. He's the hero of the…
That kind of thinking is an illusion that technology human nature shatters. Not only that, but you pointed out that which is really being sold: time and labor. That makes the necessity for artificial scarcity irrelevant when another scarce resource can be applied. If you can figure out how to market time and labor to the…
I agree on the Zbrush micro-detail point, except that for me using a 3D painter is often easier to paint surface details that painting just in 2D. But I'd love to see how you would paint the sword normal map and still make that tip come out well. I can see how you could easily make a decent gradient for the shaft, but…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Hello, i'm pretty new to substance software, but i hope this questions would make sense. First of all - how can i achieve carpaint look with substance painter? I'm making a car game model for a first time and i really confused about it. I thought carpaint would be default material in SP2, but it's not. Then i looked up in…