Lumion is looking for a passionate artist who crafts creative and innovative shaders for our inhouse rendering engine. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to the artistic vision and development of the industry's most widely used architecture visualization…
speedtree either makes leaves - in which case they aren't going to intersect - or uses the textures you give it - in which case it's your problem. if you want to make decent foliage you have to grow it - there's pretty much nothing you can do in a 2d context that will prevent the occasional weird intersection short of…
Reach Studios is Looking for Artists and Programmers Hi everyone, it's Adrian from Reach Studios here and we're looking for a number of talented people to come and work on our unannounced RPG project for next-generation systems. Reach Studios is a fresh studio based in Sydney, Australia with talented, industry-experienced…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…
SOURCE: Kotaku "The game industry is not exactly known for valuing workers. Big studios are rife with soul-destroying crunch and end-of-project layoffs. French studio Motion Twin, developer of the Castlevania-inspired roguelike Dead Cells, is trying something different: Workers own and manage the company. There is no…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring FX Artists (temporary)! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are…
I'm guessing you're trying to replicate the Airborn/Pingo tree look by using a solid mesh with a tiling texture with leaf planes pasted onto it? It is very important when using this technique that: 1) Your leaf planes are the same color as your tiling texture, they should blend in seamlessly. Right now your colors are VERY…
MoP: If they use a different UI framework, then fair enough. Not that I'm against skinning by default and it kinda looks neat too.But it's just waaaaaay down on the priorities list imho. e.g. better tools / more stability make me work faster. Different shaped and colored buttons....? And unless they reshuffle buttons and…
@Needse: That's really nice, good attention to detail. I'm falling behind on jam work with moving house, I was wanting to post them all together for some reason then realised that's stupid. So here's my work from Battle Creatures and Light Cycles. Based on work by Erica Milhomem I'm a fan of choppers (especially Suzuki…