Hi. I have been trying to render my AO maps using the max RTT dialog but keep coming up against the problem displayed below. When rendering the faces that are the same on the high and low polly get terrible ray miss errors. The only way i can fix this problem is by moving the high away from the low polly. Is there a way i…
Hello everyone, I have a big problem .. I'm doing a test for a company. I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx). I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag. In 3Dsmax whatever the shader, I have…
Hi everyone! I'm back with my last project with Maya and MR, sweet and cute as always! Here's my last render, slightly tweaked with photoshop, as always Parti_volume on the menu, i really like this node which is very flexible, though its costs a lot in term of rendering. The skulls are too bright and the candles not…
I'm rendering to texture in max 2017,i am new to baking but i have done this many times before with no issues like this but suddenly for no reason it get stuck here, the progress bar won't move and every click in max i get an error sound and it won't let me do anything except when i press escape to try to render again and…
rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…
amazing ideas! thx all! MoP's screenshot looks like the thing I got in mind. But i think gonna move the viewer options(show normals, show wireframe, etc...) into a "Display" menu on the top. Also gonna add an option to decide which RGBA channel the output will use ( for example, AO in red channel, thickness in blue…
Whoa, amazing renders! How'd you do the textures? Is this done in UE4? Your strongest shot is obviously your first render, beautiful. Showcases your work really, really, well. Your third render lacks the same oomph though. Just at the top of my head the hanging cloth(?) feels odd being there covering the light. Also your…
Hi, everyone 🙂 I am finishing my course in 3D modeling and animation, so I thought I'd open a sketchbook thread. I've been working as a freelance illustrator for some time now, but I wanted to try out learning 3D. Any feedback and crits are welcomed. The course was very broad and in the time span of about 4 months we…
any luck?? im looking for the exact same file in UnrealLightmass/Public/SceneExport.h Most of those values are rendering related, a good way to know them is studying a little about real time rendering, i recommend you the "digital lighting and rendering" book, this will give you a really good insight about all those…