Last go I think. Want to go back and do some characters: BTW, This UDK kit has some really nice looking maps. Especially the re-vamp of DM-Deck. I've managed to cut the polycount down to 750 triangles and also decided to reduce the texture size to 256*256. Increasing the brightness and changing the hue of the side…
http://farm1.static.flickr.com/93/242259331_425aa82d9e.jpg http://www.eurospiders.com/pardosa_agricola_leg_4660 http://www.footootjes.nl/Photography_Macro/002_PICT0387_LegsSharp_sel1600x1200_sh0.8-100_BC.JPG If you look at the leg on these pictures you will notice that they have more mass than your legs. Right now they are…
Mark said exactly what I was going to come in here and say (regarding the sub-forum). We get a request for a sub-forum for everything and it's honestly not as great of an ideas as you may initially think. There just aren't enough animators at Polycount to make this even remotely viable. Even if there were, Pimping &…
2500 sounds about right for a game with such eye candy (nice maps btw) and i guess it depends on the gametype but yeah, mix that with the client handling a netcode, plus use your own character models which will definately have a higher polycount than the sarge model, things get a little sticky. Remember to make 2 models of…
hmmm that probably tal nova i think, sighned in as someone else cause he was banned here not too long ago on polycount, from waht i heard hes an immature imfamous crazy nut who critisizes everyone on the web for not worshipping his mod, the model is for fun, not sucking up to cheapy or anyone just trying to make a model…
Awesome crits guys! Spark, as you have worked on so many, what are some of the restrictions I can be looking at in terms of polycounts, map sizes, ect. I was just thinking in terms of size on the screen and the amount of one unit that will be on screen at any one time. Eg, grunts = small = lots of them so then I keep…
From snow-frosted peaks in the Freljord to the arid wastes of the Shurima desert; from portly, ale-aficionados like Gragas to eldritch terrors like Vel’koz, the world of Runeterra and League of Legends is a mélange of vistas and villains sure to push all of your inspiration-buttons. At Riot, they take art serious and silly…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
Hey guys! This is my first 3D art post on the polycount forum. Its actually the first environment I made which is worth to be shown. I struggled a little bit in the past learning all the tools necessary for production and especially the overall workflow. But I finally did it and I'm somewhat proud of the outcome. Ever…
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats. As I haven't work on Unity since few years I was a bit suprised by these defaults statitics: 1.7k tri / 5k verts, what the heck? So OK, this…