Hey guys ive been meaning to start modeling a space marine for a while now, but am having trouble wrapping my head around how to model his torso. Its such an odd shape, i was wondering if i should box model it(starting from the middle and working outwards) or is there an easier way? Im not really worried about the…
I am doing a concept on a tanto style knife. I want some c&c on it. This is my first try at hand painting a knife so please tell me all my flaws. I feel the blade could be a bit more shiny but I know a lot of tactical knives like this are dull except the blade. I think it feels a bit like stone though. I went with a 550…
Hey Polycount, I wrapped up a personal project with the goal of understanding tools and fleshing out pipelines for modular organic assets. Coming from a stylized, handpainted background I also really wanted to get more in touch with realistic workflows. Any feedback welcomed, but I would really love any advice on how to…
Hey everyone, this challenge has wrapped! To those of you who are still working please keep going! It's always really warming to see people make it to the finish line regardless of how long it takes and we want to see those completed pieces. The new challenge for the months of May and June is officially underway!…
hi! Maybe take a step back and reconsider the general proportions and construction. I recommend doing overpaints in a 2d application while checking out 3d references on sketchfab to see how other artists made the stylization and solved certain problems. Push more stylization and planes, also work out shapes better - e.g.…
FIrst Post: https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here is a progress update so far on my UE5 environment piece. As I mentioned in the last post, I've decided to focus on the interior rather then including a fleshed out exterior environment for this project. If anything is seen outside…
Hi everybody, hope you're having a very fun and spooky October! I recently wrapped up the first part of my senior thesis project, a little diorama of sorts of a tea set. I've wanted to explore my D&D campaign's villain through a series of environments/props that she either has or lives in, since I think injecting character…
compute tangent space per fragment isn't relevant here - it affects how data is encoded into the final bake, not how the bake is executed. To try and illustrate how baking works, imagine it does something like this... wraps a texture to the target object, projects a ray out from the mesh for every pixel of that texture,…
Updates, going to be wrapping up this one soon I think. Need to refine the spec a bit more and clean up some of the cloudiness in the metal. Also need to figure out if I'll only do scratches/scrapes in areas that will intersect or in "interesting" places (the indents on the gold brace for example would lend themselves to…
The character is looking very nice so far, and the textures are working really well. I think you need to adjust the pose, her right elbow is too high. The arrow should be looking upwards at a slight angle and should be no higher than her chin. Have a look at olympic archers for references. Also the bow could use an 'arrow…