Hi Everyone, Octagon Games is excited to announce our new indie development. We are a small group of passionate individuals, bringing our expertise together to create a Kick Ass Game... We started development in 2013 and it being early days wanted to introduce ourselves and showoff the current artwork and 3D modelling .…
Hi everyone! I just wanted to share a script I've done for Maya to quickly be able to set the vertex normals based on the face normals. I know there are a few ways to do this within native maya, as well as a few scripts, but I haven't been able to find one which averages the normals for verts shared by multiple selected…
The Game I am making is a 2D Action Adventure game inspired by 90's Rare Games like Conker and Banjo & Kazooie. Music wise its more like Banjo, and story / Gameplaywise its more like Conker Badfurday. So if you have a thing for drawing cute things with big eyes, this is the game for you to work on. The Art I need can be…
The biting wind whips and the white light scatters between dusty snow clouds. The ends of the Earth rear up to swallow the soulless legions in endless frost. Their programmed apathy towards frozen joints and long jammed weapons keeps them moving towards destruction on the desolate front lines. An exercise in futility some…
Hey! Even though I had an account here for some time it's finally my first time posting. For those not knowing me, I'm doing stuff for the CS:GO Workshop since 2013 and I already have finishes ingame (Redline). Going through the other submissions and seeing alot of really flashy finishes, I decided to go in a different…
Hi Everyone! So I recently was able to locate the original scene from one of my better renders that I wanted to showcase on my website. But first I needed to create a breakdown shot. So I have been going through the process of contour rendering the scene so I could overlay the original render. But I've run into an aliasing…
I just installed Quixel Studio 2.0, and I'm running Maya 2016. I installed Quixel Colors after my installation of Quixel Studio 2.0. I followed the steps on how to install Quixel Colors on the Quixel Website, but I'm having issues. First of all I'd like to state that my Quixel Studio and Colors are installed in the default…
Hi there, we, Piranha Bytes, are searching for a VFX Freelancer for our next title. You will create particle effects and the textures for them. You will work with our inhouse engine and tools. Both for environment effects as also character and cutscene effects. The position is onsite and open from now to september next…
Hello! It's good to be back on Polycount with something to actually share since I created my account back in 2013, when I was fifteen. Long before then, I have been wanting to learn Blender/3d Modeling for a number of years, but unfortunately I never put fourth the effort, nor the time to do anything with it. This past…
Hey there ! Here are some progress on the face. It looks less messy than the previous one I think. Still quite some work on the nose and adding some flesh/fat on different parts of the face. Close to retopo but I need to get better eyes and nose before that (and to attach the ears but I'm not 100% sure they are well placed…