This is the 8 Pounder - an 8 shot Gatling, crank mechanism, shotgun with 22 shell magazine. It's also equipped with a shot dispersal attachment. It's quite front heavy so a neck sling is necessary to hold the barrels up while cranking. It was modeled in 3DS Max 2017 and rendered with the ART renderer and physical…
Hello boys and girls, this is my first post here I just wanted to get some opinions about this upcoming WITCH DOCTOR Ultimate "a deadly tribal dance" things to bare in mind: 1) textures and animations are still work in progress 2) only 1 animation can be tested (but there are 3: IDLE, SPWAN, DEATH) 3) EFFECTS are not…
I am using Substance Player 2018.2.1 build 1495 on macOS 10.13.6 with a MacBook Pro 2015 13'' (Intel GPU). And I am seeing at least 5 problems: - UI: some settings panel repeats many times for no reason. - UI: mouse wheel scrolling is auto focusing on sliders and fields (on hover instead of on click).…
Is it just me, or does Max squeeze out this loaf on everyone else as well? Everytime I load a new scene, first Max swaps to some kind of default four-viewport display of the current scene. For some insane reason it has a shaded Perspective view that has to load all the textures for that scene. Once it's done loading all…
Hey guys! i pressume this is related to the type of compression lightmaps undergo... and i feel that i most probably wont beable to really "fix" this.. but maybe there are ways to improve what i have? I want a pretty white environment with very dark low lighting, but it seems my textures dont have enough gritty information…
In Blender set your camera lens type to Field of View: Set your sensor fit to Vertical: ...and look at the value that shows in the "Field of View" slider. This is your camera's FOV angle. Export the FBX scene with your camera and import it into Toolbag, and write that same FOV angle to your Toolbag camera. It should frame…
Just a quick question about something that's bugging me though not really jeopardising my work. I'm painting an amulet in substance, which I modelled in Maya. I've created several models using this Maya/Redshift - SP workflow and not seen this issue before. I've painted some of the textures and wanted to check them out in…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
Hello! I would like to hire you to create a fun & somewhat non-realistic 3D version of myself. I am an online teacher with different eLearning topics (music instruments etc.) and I want to use different animations for image & video lessons on my website and other channels. So, in short, first we need a 3D game character,…
Oh I remember arguing with you about this. I get your view now and there's nothing wrong with it from a content point of view, but unfortunately this is not how the consumer thinks. Maybe it'll all change over time thanks to things like Kickstarter and F2P and the like: but right now most consumers (consumer like me)…