Of course not ,you are posting your beauty shot so bunch of filters photoshop magic overpaint and other tricks and cheats are allowed you are aiming to show your art at the best light possible .Client will hire you because they liked your art and they want something similar , you have done it once you could do it again…
Hey guys, I'm starting off my sketchbook with a zbrush character who I will need a lot of feedback as i work on him. This is a character I concepted fairly quickly. He is a revenant knight. In case youre interested check out his back story at the bottom. I watched the Gnomon Zbrush intro course and so im pretty confident…
Hello everyone. I have recently finished a render that I am happy to share! This was my first time modelling a vehicle. I have always been scared to try, as I assumed dark magic was needed to create something like that. Turns out all you need is 3 hours and about 100 references :smiley: My Artstation has a render that is…
I'm talking about clicking G/R/S and things moving with the mouse right away, instead of selecting the tool > click and hold the handle > move the handle. I'm trying to learn at least basic modeling in Maya (because something something industry standard), but I hate it, especially gizmo-based workflow. For every click in…
hi everyone, recently i discovered kuadro from a online video. its a really handy tool for artist that work with reference images. so i was thinking if maybe you guys know some interesting tools to share. maybe we can put a list together for all the artists out there who wanna improve on their workflow. here is my list so…
I want to use a slider to change the diffuse color of an object. I see that when I change the object to a poly and assign it a material I can get to the Diffuse color, but I can't figure out how to program the slider to run through a range of color... I'm thinking I need to connect Hue to the slider, but it would need to…
Welcome to my dota 2 thread! Hi, I'm glad to be a newcomer to this forum. Here are some recent concepts I've done, I'm planing to implement one of them soon. I'm not quite satisfied with the result, so I would love to hear any advice or thoughts on improving my concepts. Waiting for your comments. ♦ Concepts: Doom's weapon…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
Hey guys, I am just curious how you guys have your 3ds Max viewport setup when modeling or working. When I see game development diaries of studios I tend to think they have some magical3ds max viewport and materials, although I know that is probably not the case :D . But the grass is always greener on the other side of the…
Ok, so i have this model set up in max, and it renders out just about perfeclty with max's renderer. Now the problem is getting the same result in anything else seems to be imposible. Its wrong in our engine and its wrong in xnormal etc.... I think it may be problems with the tangents of the mesh but i dont really know…