Hey guys,
I am just curious how you guys have your 3ds Max viewport setup when modeling or working. When I see game development diaries of studios I tend to think they have some magical3ds max viewport and materials, although I know that is probably not the case
. But
the grass is always greener on the other side of the fence .
I couldn't find anything here on the forum so I thought I could start a discussion and maybe we can share some viewport magic.
For example here is a screenshot of Paul Pepera's viewport, or another one from Star Citizen
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It's pretty straightforward to put a shader together for either though.
That said...
You could probably achieve the results there by simply putting it in fancy mode with nitrous
This one is super simple.
http://ericchadwick.com/img/robot_rising.html#utility_shader