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3ds Max Viewport

Urdwex
polycounter lvl 7
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Urdwex polycounter lvl 7
Hey guys,
I am just curious how you guys have your 3ds Max viewport setup when modeling or working. When I see game development diaries of studios I tend to think they have some magical3ds max viewport and materials, although I know that is probably not the case :D. But the grass is always greener on the other side of the fence :D.
I couldn't find anything here on the forum so I thought I could start a discussion and maybe we can share some viewport magic.

For example here is a screenshot of Paul Pepera's viewport, or another one from Star Citizen


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