Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
TY for the link. Normals were baked in xnormal. For whatever reason, I googled substance designer, and saw that it was on sale in steam with 10 mins remaining. I bought it. I know the basics of texturing. The last thing I did in photoshop was a character that took SOOOO long, so I was looking for a way to speed up the…
And as we approach the deadline, I have to start finishing this. I think the foliage is the weakest element in my piece (ironically the only objects I didn't texture with Substance software) and the tree trunk should look better, but given the fact I didn't know anything about UE or Substance before doing this, I'm pretty…
It is important model, player will get a good look at it from various angles. I don't know exactly what is "synhed-normals rendering workflow". I googled it and I found out that this refers to special presets in baking soft (?). I am using Substance Painter. I found some information that Substance is using same algorithms…
I am trying to use this "compact material" approach for years and it always turns into non-stop puzzle solving. Isn't it supposed to be a great time saver? Guess the custom made input /output names should be matching perfectly to standard naming system . Nevertheless nodes are misses connection in half cases or do weird…
Looking for feedback for my personal project. https://www.artstation.com/artwork/3dQEXJ Custom tuned Chainsaw. 19 917 Triangles in total. Single 4096x4096 texture set + 512x512 tileable chain. Design is a mixture of various chainsaw models + kart engine + modifications. Highpoly (hardsurface) is created in 3ds max using…
Hi there. Im very new to the pipelines involved with asset creation in 3dsmax/zbrush/xnorms etc etc and was hoping someone here could direct me to a good tutorial that can increase my knowledge. Im currently having trouble with baking normals and figuring out what maps I need for substance painter (in fact a good substance…
Feel like everyone has been jumping on the Substance train and i was still at the station! finally decided to take on a small scene to learn both substance painter and substance designer whilst also learning more about UE4 rendering and lighting :) there are a few more screenshots on my…
http://www.youtube.com/watch?v=wzAhQ1WUwKM&feature=emb_title Hi, I requested getting help on this Substance file in trying to mask my mesh with color selection. My issue was that I have a color map and when I use the eyedropper on the mesh in Substance I cannot assign a material to either half. What I decided on, was to…
Having an issue with normals in Unity. I'm baking my normals in Toolbag, texturing in Substance, and then dropping them in Unity. The first issue comes in Substance but seems to be fixed by enabling "Compute tangent space per fragment". The problem is according to Substances documentation, this isn't done by Unity. As soon…