I am trying to use this "compact material" approach for years and it always turns into non-stop puzzle solving. Isn't it supposed to be a great time saver?
Guess the custom made input /output names should be matching perfectly to standard naming system . Nevertheless nodes are misses connection in half cases or do weird stuff.
Why metallic workflow shows both diffuse and base colors in "material" nodes ? Should I keep them both connected since the diffuse one is where scale goes from node to node usually? But some have normal input as main one? How it's supposed to work ?
Any special rules to follow ?
Replies
But
If you mean things don't always connect up right then it'll be naming that causes it.
You need to match usage, identifier and name up on input and output sides.
It will also split the connections up by group name
The extra channels are available so the nodes can support alternative workflows. If you're not using a channel in your workflows you can usually ignore it
Fwiw I very rarely use the compact material mode in practice - usually just use the multi channel one (2)
The connections are done based on the criteria I mentioned above, if those aren't fulfilled it isn't going to work properly
Please give a concrete example of it failing, I'll double check it and can probably explain what the issue is
but...
The primary input is defined by the subgraph you're connecting to - If when you made your own graph the application overrode the defined primary input you'd be quite cross and also unable to fix the problem.
if you find that you consistently want a different primary input or set of inputs on a node, simply wrap that node up in a new graph, set your inputs and outputs up the way you like, save it into your library and use that instead.
You have to remember that Designer is not primarily an artist's tool - it's in large part a technical art tool and with those come configuration and customisation.