Hello! My name is Clark Coots and I'm an Environment Artist available for full time on-site work opportunities. I am willing to relocate. Here is my portfolio website: www.clarkcoots.com Please email me if you have any questions: clarkcoots[@]gmail.com Thank you for your time! Clark Coots Work Samples:
Working on a new version of an environment I have previously made, now I'm better at this kind of thing. Inspiration comes from the Data Core in FEAR: Perseus Mandate and most of the graphics in the beautiful, if shallow, Syndicate reboot. Made a blockout today: (this was one large, rough scene put in UDK as a single mesh,…
Certain Affinity is seeking Environment Artist for 1-2 month contract. *must be able to start ASAP *must be experienced, talented artist with portfolio *experience in building environmental props *available for on-site contract work - Austin local preferred! *proficient in 3dsmax. Send resume and portfolio to…
Hey Guys, for the last 3 weekends I have been working on an idea I had for a while, and that is painting an environment entirely by hand on one big texture. These first tests are proving to work out and I'm now determined to do a little more with it in the form of a little top-down environment with characters and the like…
Greetings, I am Chris, the developer of Kenshi, a sandbox RPG currently in alpha stage and available on Steam. www.lofigames.com http://store.steampowered.com/app/233860/ Currently most of my team is made of freelancers and I need more people in-house. Pretty much all positions need filling, and I have a shortage of staff…
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
This is my first attempt at a modular environment for a university project, my concept I am aiming at is a cartoon style frontier village. I have still to add a few more props like cactus and a broken wagon. My tri limit is 15,000. any advice or constructive criticism is welcome :)
yay my first project in the polycount forums :) building an environment based off of the phantom manor in disneyland paris. about 12hrs in so far. hopefully I'll have the modeling done by the end of the week so I can start texturing. let me know what you think. inspiration:
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment that I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a video render to show the animated fire and lighting.…
My name's Joseph, and I recently graduated as an Environment artist. I'm currently searching for paid positions anywhere in the UK, and would certainly consider moving abroad if the chance presents itself. My web-site is - www.JLHGameArt.com I am contactable via my site or through Polycount. Thank you.