Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…
OK! Just uploaded the version 3.6.0 BETA 1... I decided to put a small beta 1 before to release the final version because touched too much code and I'm pretty sure any ugly error will appear Changes include a complete C++ SDK with documentation, a new and improved antialiasing method that consumes 8x less memory and is…
Development of a tool to send static mesh and ISMs from Maya to Unreal. Once it's complete I'll move the finished code up top for easy answer in future. Maya side python code so far (by the way, code tags don't seem to format properly for me): Mostly good but results with a blank row every other row: Trying to figure out…
Hi All, I've a material setup which I haven't made my self, but i would like to build in AO node. The problem is that I don't realy know how to connect AO node (outlined in green) The node starts from the Diffuse_base and then splits up with a Texture_A and A_dirt_on/off which can be controlled secondly there are…
Hi everyone, I just wanted to share here some nodes I have made available for free on gumroad. You can get them here: https://gum.co/non-uniforms – Non-uniform HSL The purpose of this node is to create colour variation from simple colours, and to help in colourizing flood fills. With this node you can have a simple colour…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
Another day another 'bunch-of-stuff-thats-not-exactly-game-art-related-but-we-think-you'll-love-it' post. Enjoy! * Cody Wentworth * Time lapse video Discovery * Flightpattern After the jump! [caption id="attachment_545" align="alignright" width="180" caption="Illustrations by Cody Wentworth"] [/caption]Cody Kenworthy Cody…
The standard code is: [html]transform: rotate();[/html] However not all browsers understand that piece of code by itself, that's why we add those duplicates with extensions. It allows the other browsers to work with the code. Trust me, it's my biggest headache when it comes to using CSS3 since not all the functions are…
Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004. This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few…
My brief two year stint of college is over. I feel like I've come full circle, and even though I accomplished a great deal in a short amount of time, the thought that 'the one-eyed man is king in the valley of the blind' steals most of the victory away. I've learned that success is action through ownership of oneself, not…