Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
Hey dudes, Thought I would post my personal art WIP here for crits as I go. Haven't had a chance for personal art in the longest time, so I'm really pumped for this! :) So... a few months ago I had the pleasure of speaking with Demond Rogers (an environment artist at Epic Games) at the Triangle Game Conference in…
So I don't think I've ever actually posted any of my progress, on any of my projects, to polycount. Well I'll be graduating soon and I decided I'd take a chance with posting my progress on a level I am working on. If you can too, check out my site and let me know what you think: http://www.martindewitt.net/ The level is…
Danshewan: I totally get what you're saying - I do know a bit about maya and 3ds max, but have never actually completed a whole project through them. For the Modeling, in theory I could stick with C4D, as if modeling is all im doing i am more than capable to go straight onto my project without learning a new program - even…
"modelled and textured within 3 hours." This is not a good thing on your portfolio, man, especially when it doesn't look like you took longer than this. I'm going to be a bit brief but * Cut the zoom from the thumbnails. It's distracting and kind of annoying. * Remove the "young, aspiring" from your title. It comes off…
Sorry for the lack of clarity in what I was looking to achieve! The end result I was looking for (in my mind) was a moderately-higher polycount than the LoZ: A Link Between Worlds models on the 3DS. Not quite Skylanders, not quite N64/NDS, but somewhere in-between. I admit that I was only looking at a (very) limited number…
Hey guys, this thread is about a tool I've been developing lately. The tool is called jQuadrangulateCloth and it's ment to easely generate a full-quad version of a cloth model out of Marvelous Designer to be sculpted inside ZBrush. A few months back, I started working on a personal project for my portfolio. That is a…
@VividSombre I personally use topogun for topology but 3d coat is also pretty great, the only plus side to 3d coat is that at least the software is still being improved and updated, while topogun is no longer being updated and so it is harder to get help with licenses or bugs if ever they arise. I can't say if 3d coat is…
@MM in the example onionhead_o posted i think make planer is a better option then flatten brush. but in general flatten with a high strength is more versatile as you noted. also 2013 introduces falloff curves with unlimited number of point. that feature is what gave zbrush most of its flexibility to make brushes. you can…
No problemo, I just had some free time today :) Edge creasing is for the Maya side of things - in Maya you can simply select an edge and give it a value between 0 and 1. Creasing in Zbrush is another thing altogether, very destructive and very likely impossible to export out. There are ways to convert Maya creases and OBJ…