So I don't think I've ever actually posted any of my progress, on any of my projects, to polycount. Well I'll be graduating soon and I decided I'd take a chance with posting my progress on a level I am working on. If you can too, check out my site and let me know what you think:
http://www.martindewitt.net/
The level is being built with UDK, and my intention going into this project was to make it modular as much as possible, as well as trying to use as many tilable textures as possible (Rather than unique textures). I started on it roughly 2 weeks ago, and have about 35 hours into it so far. Here are a few images showing some progress:
I was adjusting the scale of the level at this point, figuring out how big each piece should be.
I made a few more modular pieces and started spacing them out, getting the starting area laid out.
I blocked out the rest of the zone as well as added in roof pieces.
The pieces I have so far, the roofs will be modeled into a higher poly later, and the red objects still need to be sculpted and properly unwrapped, where as the green could just have a tiling texture applied.
A bridge I finished late last night. It's one of the few assets that will need to be unique.
So anyways, I'll be working on this over the next few weeks to get it to a presentable piece. I do plan on vertex/mesh painting to make the modular pieces feel unique when its all said and done too.
Feel free to comment and critique.
Thanks.
Replies
It's a little dark but it helped me understand what I might need to do for lighting in the future. (The finished product is going to have rain and lightning.
Bronze lanterns were added, and tested some emissive lighting. However...
... My peers recommended I go with the festive lanterns instead, so I made one of those too. I'll likely keep the other, but I just need to figure out where it'll fit better.
I added in some water for the river, has a reflect on it, and some pixel depth applied. I also added in a gated wall of sorts. Eventually the wall will be where the player's progress will be blocked, and force the player to find an alternative route.
Keep up the good work!
My question is what reference were you using? Your piece incorporates design from traditional Chinese (elaborate, in your face) and Japanese (minimalistic and zen).
- The railing style is more characteristic of Chinese and Korean architecture. Japanese tends to not have railings as their verandas are closer to the ground.
- The torii gates (JP) used for the bridge (CH) actually traditionally serve as an entrance to shrine or holy place, not as decoration in a manor.
- Roof styles are too elaborate for traditional Japanese style.
Those are really the only things that jump out at me at first glance.
Nice work though.
Thanks! Vegitation, rocks (with either moss on it, or as a deco), some path stones, and a large bell, are my next goals for this level. Koi pond would definitely look good, but I don't have a lot of room for what I originally planned (Plus I'm running out of time to wrap this up).
Thanks! And, yeah... I think I'll be redoing some of the assets' textures so that they include AO and some finer details (Namely the foundation and brick walls).
Thanks! This is my third attempt to go modular, the other two didn't turn out as well lol. But I think my perfectionism and OCD are really kicking in this time!
I did a lot of google image searching and as much as I love to think that all the images were Japanese, I know it's mixed. That said I kinda just created my own style as my main goal was to go as modular as possible for this. As a result of that I went into this knowing it wasn't 100% accurate. If you have any suggestions that won't take too much effort to change, I'm all ears. (I'm pressed for time, so I'm trying to wrap up the outside fast. (In an attempt to get some of the inside done.))
- Could you reference me a proper railing, please. (I've never been to Japan personally)
- Did not know that... Any suggestions for the bridge then? I did it because it fit design wise, and my peers (Who don't know of Asian architecture) think it looks good.
- Can you elaborate on what you mean by that... I don't quite understand.
Thanks for the kind words everyone. ^_^ It's giving me some good motivation to keep working hard on it. I can't wait to have it ready for some screen shots, let alone a video capture.
https://www.youtube.com/watch?v=FVmuw1vNLRY
(is it even possible to have a youtube video on here?)
[ame="http://www.youtube.com/watch?v=a-RdOnY8UlQ"]Spring cherry Blossoms in japan? ? ? ?? ??? ?? flower viewing - YouTube[/ame]
Looks like you got a pretty good handle on the whole modular thing. I think the one thing that throws me off in your images is how washy everything looks. Even though its night...shadows are still pretty soft and the ground and undersides of things still look fairly lit. Maybe you have a lot of ambient light there?
Also, I think your materials read a little flat. Looking at the wood, I don't really see much of a specular response.
The petals falling from the tree is a nice touch. I dig it! I think its always better to see some things in motion like that...helps give life to your environment.
Please feel free to continue to critique it, any and all advice helps.
[ame="http://www.youtube.com/watch?v=gAKLytJgHuQ"]Japanese Level - YouTube[/ame]