I don't really have time for my own art since we're in crunch mode at work, and have been for a while. Started this a couple of months ago, but with only an hour to spare here and there, since then, progress has been slow. Pretty uninteresting pose right now since she's in the relaxed modeling pose. The anatomy does look a…
Hi all, I recently picked up Banished when it was released a few weeks ago and was impressed with the game play. I really enjoy city-builders/simulators and found this one to be challenging and relaxing to play. Anyway, I got inspired to do some fan art for it in my free time and as a way to challenge myself and learn more…
Hey everyone, just starting my digital sketchbook here. I am a Portuguese 3D artist who happens to be a complete sucker for stone sculpting (and other organic stuff) so, you'll probably be seeing a lot more of that kind of work here. I am trying to improve my hard-surface modelling/texturing though, I swear! :poly004: All…
If there is one thing I miss after switching from Maya to Blender: I can't easily unwrap non-rectangle uv shell into it's native shape, it's always a bit off. For example, say I have a simple drawer: I try to mark seam around the front panel and unwrap: This is what I get: It's similar result for the back of drawer: AFAIK,…
There is a CG event in Vancouver called Anomaly coming up on April 25th, and I figured it would be a great time to have a Polycount meetup! I am sure there will be a few local Polycounters going to the event, myself included, and possibly some people from just south of the border. If you are unfamiliar with the Anomaly…
Working in an industry that has a casual dress code has been great. It's funny being the only company in the building that doesn't require business suits. So what is your style? What brands do your prefer? Where do you find them? I'll start. I'm a blue jeans and t-shirt guy. I prefer Levi's relaxed fit, and I have several…
here is a still life. i want to make it better. heres what i dont know. lol, ok enough 5 - 7 - 5.... i want to get a better render then zrush can give me so i guess that means decimation master and port to max for a nice brazil render. so i suppose what i should do to get the texture onto the decimated model is to bake…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…