I don't really have time for my own art since we're in crunch mode at work, and have been for a while. Started this a couple of months ago, but with only an hour to spare here and there, since then, progress has been slow. Pretty uninteresting pose right now since she's in the relaxed modeling pose. The anatomy does look a bit wonky in this pose, but when testing more natural poses her femininity comes across a whole lot more.
Paintover of how I'm considering moving her head forward:
The sculpt, I'm layering all the clothes from underwear, to pants, top, and jacket, so I can made versions of her in various stages of undress, plus it will be easier to change things if needed:
The next steps will be to add more gear and equipment to her, and sort the textures out. Been having this one on the backburner for so long that I ache to finish it.
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MOAR MOAR!
I should have posted a wire of the "low" polygon version. Right now it's at 10k, which is a bit hefty, but I needed that extra geometry to bake out the jacket without too much difficulty, and I'll do the optimising later down the road, removing unnecessary loops. But right now the polycount isn't really a concern as long as I keep things optimisable.
http://web5.revolveclothing.com/images/TRUE-WJ1230_V1-BIG.jpg
Could you post a closeup of the lower leg? I love the rythm down the calves to the feet. And the shoes look great, would love to see better!
Don't encourage him East.