THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
So, i'm really impressed by the amount of people here that feel pleasure sharing their knowledge and even their final works, ultimately targeting the improvement of others. That's really great. It's something that i'm very used to in the software development community and it's nice to see similar behavior around. However,…
Hello Everyone, We are seeking the following talents for our upcoming Unity Game Project. We have couple of more positions available as well. Pleas check the original thread in the Unity Forums. Click Here. Level Designer/Environment Artist * Should be highly comfortable with the Unity Editor. * Previous work references…
Monomi Park is seeking a talented 3D Environment Artist to join our team! This is a full-time position on-site in our San Mateo, California office. Contract and remote work offers are not accepted. We’re looking for a 3D Environment Artist to join development of our hit game, Slime Rancher, as well as the exciting games we…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Robomodo, Inc is a new independent game company based in Chicago, IL. Founded by industry veterans with over 60 years of combined experience, we are currently looking for passionate, talented individuals to join our team in various roles. At Robomodo we encourage everyone to input into the creative process and we offer the…
Hey guys, How do I kill a fire from a safe distance with 5 shots? (and yes, i do mean in UDK! lol) (This question has been broken up into two parts) Part 1: Basically I have created my own 'weapon' (in this case, a fire extinguisher) to use in UDK. Using my 'weapon' I want to kill the fire via a DynamicTriggerVolume. In…
Seeking: 3d modellers and texturers Terms: Unpaid production with share of royalties after release. Subject: UK architecture, railway infrastructure and general flora as required for RailWorks. Project Term: 6 10 months depending on build speed. About You: You will be a relatively experienced modeller and texturer using…
Nice thread Annabelle! :) Your soldier sculpt looks really nice so far. Will be fun to follow the progress! I think that the Michael Scott sculpt is neat too, but I would personally say you've started on tertiary details way too fast. It doesn't feel like the sculpt is even past primaries, as I can see a lot of things I'd…
cartoony walks will follow bouncing ball closer than stylized walk, a realistic one will follow bouncing ball even less. I don't think strict adherence to the bouncing ball exercise is a good idea, forget it entirely if necessary. In a walk the person never leaves the ground so I think the bouncing ball analogy is not all…