Hi everyone! I'm very excited to share with you all that the Species Beta Test is here!! What is Species? Species is an exciting new character plugin for Maya 2023 or later. With it, you can model and rig any type of character or creature from scratch, simply by defining its points of articulation. We're developing the…
Based on A_Bs approach i found a decent solution. I achieved the overlapping blades of grass effect using different shades of green in my „Lerp-Alpha-Texture“ (mine is white and green instead of green and white or black and white). :) I place flat square shaped models with a polycount of 4 and rotate them the way i need,…
Hi! Your work looks absolutely amazing, and I’m really impressed by the level of detail in your recreation. I was wondering if it’s possible to share the download link or provide access to the files for this map? I’d love to explore it further and learn from it. Thank you so much for your effort and creativity!
https://www.foundry.com/news-and-awards/foundry-winds-down-modo-development Relevant to the - (checks notes) - three users this software still has in game dev. You are seen! We stand with you. Also moving software sucks. Holding on to some museum piece from years back that lacks all the modern goodies and refuses to run…
Hello people! I just finished a new 3D artwork in Unreal Engine 5. It's heavily inspired by the artstyle of the latest "Zelda: Echoes of Wisdom". I deeply enjoyed creating this piece and hope it'll give you some positive vibes! https://www.artstation.com/artwork/8BmEgw ZBrush Sculpt Wireframe ViewProcedural Tileable…
Hi eveyone, Would love some feedback on my current WIP models. I've been modeling on and off for about 8 years and I wouldnt even consider myself a novice to be honest. Trying to have a real serious continuous crack at it (as In move onto something else after this). Im currently making an outfit for Fallout 4, The outfit…
I think it's good skill to learn in general and indeed helpful in certain circumstances when you need to re-think the model shape but in actual production such details doesn't even require hi res models to bake from . You will be wasting you time for a sake of "sport" of perfect topology . People do this lately with edge…
Hi guys! I am thinking about how to improve the quality of my 3D terrains. I am using standard tangent space normal maps, but lately I have been reading about object space normal maps and bent normal maps. I don't know if they are a good option and used for static landscape meshes. I mean, mesh is static, although for…